#ifndef lint static char *rcsid_StoreBox_c = "$Header: StoreBox.c,v 10.3 86/02/01 16:23:53 tony Rel $"; #endif lint /************************************************************************ * * * Copyright (c) 1986 by * * Digital Equipment Corporation, Maynard, MA * * All Rights Reserved. * * * * Permission to use, copy, modify, and distribute this software * * and its documentation is hereby granted only to licensees of * * The Regents of the University of California pursuant to their * * license agreement for the Berkeley Software Distribution * * provided that the following appears on all copies. * * * * "LICENSED FROM DIGITAL EQUIPMENT CORPORATION * * COPYRIGHT (C) 1986 * * DIGITAL EQUIPMENT CORPORATION * * MAYNARD, MA * * ALL RIGHTS RESERVED. * * * * THE INFORMATION IN THIS SOFTWARE IS SUBJECT TO CHANGE WITHOUT * * NOTICE AND SHOULD NOT BE CONSTRUED AS A COMMITMENT BY DIGITAL * * EQUIPMENT CORPORATION. DIGITAL MAKES NO REPRESENTATIONS * * ABOUT SUITABILITY OF THIS SOFTWARE FOR ANY PURPOSE. IT IS * * SUPPLIED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY. * * * * IF THE UNIVERSITY OF CALIFORNIA OR ITS LICENSEES MODIFY * * THE SOFTWARE IN A MANNER CREATING DERIVATIVE COPYRIGHT * * RIGHTS APPROPRIATE COPYRIGHT LEGENDS MAY BE PLACED ON THE * * DERIVATIVE WORK IN ADDITION TO THAT SET FORTH ABOVE." * * * ************************************************************************/ /* * MODIFICATION HISTORY * * 000 -- M. Gancarz, DEC Ultrix Engineering Group */ #ifndef lint static char *sccsid = "@(#)StoreBox.c 3.8 1/24/86"; #endif /* * StoreBox - This subroutine is used by the X Window Manager (xwm) * to store the vertices for the resize / movement box in a vertex list. */ #include "uwm.h" /* * Store the vertices for the resize movement box in a vertex list. */ int StoreBox(box, ulx, uly, lrx, lry) register Vertex box[]; int ulx; /* Upper left X coordinate. */ int uly; /* Upper left Y coordinate. */ int lrx; /* Lower right X coordinate. */ int lry; /* Lower right Y coordinate. */ { /* * Xor in. */ box[0].x = box[3].x = box[4].x = ulx; box[0].y = box[1].y = box[4].y = uly; box[1].x = box[2].x = lrx; box[2].y = box[3].y = lry; box[0].flags = VertexDontDraw; /* * If we freeze the screen, don't bother to xor out. */ if (Freeze) return(5); /* * Xor out. */ box[7].x = box[8].x = ulx; box[5].y = box[8].y = uly; box[5].x = box[6].x = lrx; box[6].y = box[7].y = lry; /* * Total number of vertices is 9. */ return(9); }