cdef get_black(int id, float x, float y) => BLACK_TAG(id, y, x) cdef get_white(int id, float x, float y) => WHITE_TAG(id, y, x) cdef black_stone(int id, int x, int y) id {outline_color black_color x y stone} sendcidevent cdef white_stone(int id, int x, int y) id {outline_color white_color x y stone} sendcidevent cdef cross(int id, int x, int y) id {x y cross} sendcidevent