Player Created Content

A Proposal to Develop Third Party Content Authoring Tools for The Sims

This is a propsal I wrote to Maxis after The Sims was released in March 2000, outlining some of my ideas for third party content authoring tools that I could develop. This led to The Sims Transmogrifier, but it touches on several other interesting tools and projects that Maxis never got around to.

A Proposal to Develop Third Party Content Authoring Tools for The Sims
by Don Hopkins, March 2000

Problem Definition:

  • There is a strong demand many from third parties who want to develop their own custom content for The Sims, including characters and objects.

Proposed Solution:

  • Update, clean up and document the content creation tools, so third parties can make their own characters and objects for The Sims.
    • Port the tools to the latest version of 3D Studio Max.
    • Make the tools self contained so they can be run stand-alone, by removing all dependencies on the Maxis environment and expensive software packages: Character Studio (Biped, Physique), Access, SourceSafe, MKS Toolkit (Korn Shell).
    • Document the content creation tools with an overview, examples, tutorials, and a reference manual. Write down the folklore that has been passed by word of mouth. Read over the code and document how it actually behaves.
    • Provide consulting, training and content creation services to third parties who want custom content authored for The Sims, but don't want or know how to do it themselves.
  • Develop a Sims Content Authoring SDK, so it's possible for third parties to create specialized content creation tools, like FaceLift.

RugOMatic Documentation and Tutorial: Drag-and-Drop Sims Objects

I've written some documentation and a tutorial for RugOMatic!

RugOMatic uses another tool called The Sims Transmogrifier 2.0 to create Sims objects. It's a lot easier than using Transmogrfier directly: you just drag and drop images and text, and press a button! Soon I'll release RugOMatic along with The Sims Transmogrifier 2.0, as soon as Maxis's legal department finishes reviewing it (soon now, I hope).

The Sims RugOMatic lets you quickly and easily create rugs for The Sims, with your own pictures and descriptions! Simply 'drag and drop' a picture, name, price and description into RugOMatic, and press the 'Weave My Rug' button. RugOMatic automatically manufactures a new rug, with a text description that you can read in the game!

RugOMatic also writes a web page describing your rug, including the name, price, description, a picture preview, and a link to the downloadable "iff" object file, to help you keep track of your objects, and share them with other people on the web.

The Sims Exchange

At Will Wright's talk for Terry Winnograd's User Interface class in 1996:

There was some interesting discussion about using SimCity as a medium for story telling: encouraging people to imagine far beyond the bounds of what the computer is able to simulate. You can build cities to empathise with, and tell stories about them, about their people, culture, buildings, and history. A class of students could label different parts of a city, and each person could tell a story about a different part, that interacted with the stories going on in neighboring parts of the city. Then they could make a web site with the downloadable city, and an image map of the whole city, linking to all the stories on web pages, with screen snapshots of their neighborhoods, and lots of hypertext links between each story. This way each student could colaborate with several others to write a web of interconnected stories, all about the same city!

That pretty well sums up what The Sims Exchange is all about -- like a specialized blog built around a simulation game with built-in storytelling and content creation tools, for publishing stories as well as live downloadable user created game content:

The Bunny Wuffles School of Sims Transmogrification

Here's a great site with helpful information about using The Sims Transmogrifier:

Here, I offer complete step-by-step tutorials in the first principles of object making for the complete novice in both Adobe Photoshop and The Sims Transmogrifier, and some special guest tutorials - one off tutorials in specific tasks - not necessarily Transmogrifier - written by guest tutors, along with some masterclasses on key skills in Photoshop & TMog and some stand-alone workshops on specific tasks for complete beginners to TMog which improve gameplay. The workshops assume little or no previous knowledge in either Photoshop or Transmogrifier, so as to be of use to you whatever level you are at.

One thing I have learned is that different people use different methods in their object making. Some know short cuts that others don't; some use different programs or sources of textures to others. These tutorials show the way I make my objects, and as soon as I learn a new skill, I am anxious to pass it on! But by no means am I trying to imply that these are the definitive and only ways of making or amending objects; just an easy way to start off.

The tutorials have all been tested by people with no previous experience in the skills used to complete success - in fact, the first brown chair one was written for me when my flamingo was still safely pink and my unopened copy of Photoshop 5.5 was covered in long gathered dust and woefully out of date.

Finally, my tutorials are really meant to be done in the same order they are presented as I often refer back to skills learnt in previous ones using terminology I introduced in them earlier. A brown chair may not be the most exciting thing in the world to you, but doing that tutorial will teach you how to mask off parts of an object while colouring another - an essential thing to know!

Great stuff! Lots of cool tutorials for beginners to masters, and links to useful resources.

RSS 2.0 Sims Module, and MySim tool for Radio UserLand

Thanks to the guidance and patience of Dave Winer, I'm designing an RSS 2.0 module for describing The Sims objects [[Download mySims.root], which will make it easier to advertise and distribute Sims object online, and enable the development of automated tools for assisting in this process.

The first tool I'm developing for blogging Sims objects is the "MySims tool" for Radio Userland. It lets you drag and drop a Sims object into a directory to publish it on your blog. It automatically creates a preview and a description, pastes the text into a blog entry, and uploads the preview and Sims object to your blog along with the descriptive text, so people can see, read about and download your objects.

Naturally I will integrate this with the ShowAndTell ActiveX control, so you can view live objects on blogs, and other tools like RugOMatic, so you can easily create object by dragging and dropping text and images, then automatically publish them online!

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