OpenLaszlo

Laszlo Mail

Note: Laszlo Mail is now live! You can sign up for a free account at www.LaszloMail.com, and try it out now!

This is stuff about Laszlo Mail, which is a rich web email application, runs in any web browser supporting the Flash player, talks to a Java server via asynchronous XML, and provides a rich desktop-application-like gui with drag-and-drop, etc.

Laszlo Systems is developing Laszlo Mail and other Laszlo components for customers like Earthlink, who are deploying their "Earthlink Ehanced Webmail" customized version of Laszlo Mail to millions of customers.

I've learned how to develop large complex Laszlo applications like Laszlo Mail, by working as a contractor for Laszlo Systems.

I developed the email folder tree, with drag and drop editing of a tree of mail folders, and also the attachments upload component.


OpenLaszlo Stuff

This is OpenLaszlo stuff, including demos and screen snapshots. OpenLaszlo is an open source XML/JavaScript based declarative programming language, for developing cross platform interactive web applications that run in the Flash player.

I love programming in OpenLaszlo -- it rocks! It's quite elegant and powerful, with many of the advantages of Lisp.

Here are some descriptions of the Laszlo projects I'm working on, and other interesting Laszlo projects. I will put links to the demos, source code and screen snapshots, soon as I get a chance, and they're ready to release.

XML Pie Menus

Chris, a computer science student from digipen.edu who's interested in user interface design, asked me some interesting questions about pie menus:

First, were you happy with The Sims' implementation of pie menus? It seems as though it doesn't necessarily provide all of the great features of an ideal pie. The targets aren't infinitely 'deep' -- the user needs to click directly on the button. Perhaps more importantly, the targets aren't in predictable locations (they items are dynamic based on a very complex set of inputs.) Don't misunderstand; I loved the game and felt the the interface worked well. I am interested in the design decisions that were made.

The other thing I wanted ato ask was, have you any opinions on the game Sacrifice? I was very drawn to its pie system, and am always surprised that there has really never been much mention of it when it comes to discussion of pies, and pies in games. Thank you for your time,

Chris

Thanks for your thoughtful questions!

I'm glad to hear fasteroids still works after all those internet explorer patches that have come out since I wrote it. I hope the Eloas patent doesn't force Microsoft to break browser plug-ins like fasteroids and pie menus on purpose.

I'm pretty happy with the way The Sims pie menus turned out, considering the time and design constraints. But of course there are several things about them I would change and extend if I had the time.

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