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History and Future of OLPC SimCity / Micropolis

There are several different versions of SimCity, and at least two different names (so far):

  • The original version of SimCity was developed by Maxis on the C64, and ported to various platforms, including the Macintosh. Maxis licensed the Macintosh SimCity source code to DUX software, to port to Unix.
  • DUX Software contracted me (Don Hopkins) to port SimCity to Unix, and I developed "SimCity HyperLook Edition", while working at the Turing Institute on HyperLook with Arthur van Hoff. The user interface was written in PostScript, which ran on the NeWS window system on Sun workstations, and it supported multiple zoomable views, pie menus, annotating and printing maps, and many user interface improvements.
  • After Sun canceled NeWS, DUX Software contracted me to rewrite the HyperLook user interface in TCL/Tk for X11, and I developed a multi-player networked user interface using the X11 protocol. The TCL/Tk version of SimCity has been ported to various Unix and non-Unix platforms, including SunOS, Solaris, Irix, HP/UX, OSF/1, Quarterdeck Desqview/X, NDC X Terminals, Warp, and Linux. The contract to sell SimCity for Unix expired after ten years, so the TCL/Tk version was no longer commercially available.
  • OLPC SimCity is based on the TCL/Tk version of SimCity. SimCity is a trademark of Electronic Arts. Don Hopkins adapted SimCity to the OLPC, thanks to the support of John Gilmore. OLPC SimCity will be shipped with the OLPC, and it has been run through EA's quality assurance process and reviewed for integrity. EA reserves the right to review and approve any version of the game distributed under the name SimCity.
  • "Micropolis" is the name of the current GPL open source code version of OLPC SimCity. That was the original working title of Will Wright's city simulation game. Since Micropolis is licensed under the GPL, anyone can do anything they want with it that conforms with the GPL, except they can't call it "SimCity" (and a few other limitations to protect EA's trademarks).
  • Other differently named projects can be forked from the Micropolis source code, as long as they're not called SimCity.
  • Improvements to the open source code base that merits EA's approval may be incorporated into the official "OLPC SimCity" source code, to be distributed with the OLPC under the trademarked name "OLPC SimCity", but only after it's been reviewed and approved by EA.
  • In the short term, the TCL/Tk version of Micropolis can be upgraded to support the latest version of TCL/Tk, fix bugs, improve the user interface and Sugar integration, etc. Once that is stable as well integrated into Sugar, it could be submitted to EA to become the official version of "OLPC SimCity" distributed on the XO laptop.
  • In the long term, Micropolis can be recast from C to C++ classes, so it's possible to define clean interfaces between software modules, and make multiple instances of the simulator that don't interfere with each other, as well as easily interfacing it to Python using the SWIG interface generator. That should be done in a language-neutral way, so you could plug the simulator engine into many different languages and programming systems. Then more work needs to be done to open it up, and make it re-vectorable (plug-ins, events, callbacks, hooks, aspect oriented programming, etc), so you can replace and extend the various modules with the host language(s), eventually re-implementing most if not all of SimCity in another language.

GPL Open Source Code of "OLPC SimCity" to be called "Micropolis"

The GPL source code version of SimCity will not be called "SimCity", but we will use the SimCity source code to make a city building game called "Micropolis", which was the original working title of SimCity. That's because EA reserves the right to review and QA the official version of the game that's published under the name "SimCity" on the OLPC. So we can make improvements to the TCL/Tk version of Micropolis (based on the GPL source code), and submit them to EA for review and QA, which if they approve, will be used as the officially branded version of SimCity for the OLPC. It will be the same code, but the only difference is the name, which EA understandably wants to protect, be ensuring the quality and integrity of OLPC SimCity.

Pie Menus for OLPC Sugar User Interface, in Python with GTK, Cairo and Pango modules.

Pie Menus on Python/GTK/Cairo for OLPC Sugar, by Don Hopkins.

Python Source Code

Tar File with Source, Demos and Icons.

Demos of Pie Menus for OLPC (One Laptop Per Child) Sugar User Interface on XO Laptop

I've been doing some fun OLPC user interface programming in Python. The OLPC's open source software environment includes Linux (for operating), Python (for scripting), GTK (for widgets), Cairo (for structured/stencil/paint/outline graphics) and Pango (for formatted text with markup), and it totally rocks!

Four item pie menu with submenus:

Pop up the "Compass" pie submenu, which has eight pie items and three linear overflow items and select "NE". These menus support pure pie menus, pure linear menus, and hybrid pie/linear menus. They can limit the number of pie items to a convenient number like 8, and make the rest linear items.


Pop up a ridiculously complex "Ringed" pie submenu, which has four rings of items, the inner ring with only four, which are very easy to select, the next ring with eight, which are easy to select because they're further out, the next ring with 24, and the next ring with a bunch more, which are harder but possible to select. This is the ultimate stress test of ringed pie menus. (Well actually there is no limit to the number of rings, but too many rings and menu items may result in heavy, unstable, radioactive pie menus!)


Example SimCity Pie Menus

To demonstrate how icons can work together with help text in the footer, I've made a set of example pie menus for selecting SimCity editing tools (based on the graphics and layout of the old X11/TCL/Tk SimCity interface), in simcity_piemenus.py. Note: They do not actually do anything -- it's just a simulated simulation!

SimCity tool selection menu, with two submenus ("Zone..." and "Build..."), and six important quickly selectable editing tool items. Shows icons without labels, and descriptive help text in the footers.

SimCity Zone pie submenu. Six items for zoning residential, commercial and industrial, fire stations, police stations, and querying zones.

SimCity Build pie submenu. Six items for building parks, stadiums, seaports, coal power plants, nuclear power plants, and airports.

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