MaxScript
Automating The Sims Character Animation Pipeline with MaxScript
Submitted by dhopkins on Thu, 2004-02-19 04:33. From: johnw@lyric.com (John Wainwright)
Sent: Tuesday, May 05, 1998 1:31 PM
To: dhopkins@maxis.com (Don Hopkins)
Subject: CGDC talk
Hi, Don.
Kinetix has roped me into giving a talk about MAXScript at the Game Developer's Conference in Long Beach on Friday. I wanted to see if its OK to mention your use of MAXScript at Maxis and if so, maybe you could give a few bullet points on what it's OK for me to mention. Of course, I remember the note track key stuff and the Access database interface, but I'm not sure if there were other things and how all that wound up coming together.
Thanks,
John.
Certainly! Here is a description of how I'm using MaxScript to implement The Sims character animation pipeline:
»
- dhopkins's blog
- Login or register to post comments
- Read more