I don't approve of Bush's handling of the Mad Cow Disease problem.
He should get to the bottom it, and solve the real issue that's the root of the problem:
What are the Cows so Mad About?
Congress needs to jump in and take decisive action!
Like the time they passed a bill that made it illegal to get brain tumors from cell phones.
Here's a great site with helpful information about using The Sims Transmogrifier:
Here, I offer complete step-by-step tutorials in the first principles of object making for the complete novice in both Adobe Photoshop and The Sims Transmogrifier, and some special guest tutorials - one off tutorials in specific tasks - not necessarily Transmogrifier - written by guest tutors, along with some masterclasses on key skills in Photoshop & TMog and some stand-alone workshops on specific tasks for complete beginners to TMog which improve gameplay. The workshops assume little or no previous knowledge in either Photoshop or Transmogrifier, so as to be of use to you whatever level you are at.
One thing I have learned is that different people use different methods in their object making. Some know short cuts that others don't; some use different programs or sources of textures to others. These tutorials show the way I make my objects, and as soon as I learn a new skill, I am anxious to pass it on! But by no means am I trying to imply that these are the definitive and only ways of making or amending objects; just an easy way to start off.
The tutorials have all been tested by people with no previous experience in the skills used to complete success - in fact, the first brown chair one was written for me when my flamingo was still safely pink and my unopened copy of Photoshop 5.5 was covered in long gathered dust and woefully out of date.
Finally, my tutorials are really meant to be done in the same order they are presented as I often refer back to skills learnt in previous ones using terminology I introduced in them earlier. A brown chair may not be the most exciting thing in the world to you, but doing that tutorial will teach you how to mask off parts of an object while colouring another - an essential thing to know!
Great stuff! Lots of cool tutorials for beginners to masters, and links to useful resources.
Thanks to the guidance and patience of Dave Winer, I'm designing an RSS 2.0 module for describing The Sims objects [[Download mySims.root], which will make it easier to advertise and distribute Sims object online, and enable the development of automated tools for assisting in this process.
The first tool I'm developing for blogging Sims objects is the "MySims tool" for Radio Userland. It lets you drag and drop a Sims object into a directory to publish it on your blog. It automatically creates a preview and a description, pastes the text into a blog entry, and uploads the preview and Sims object to your blog along with the descriptive text, so people can see, read about and download your objects.
Naturally I will integrate this with the ShowAndTell ActiveX control, so you can view live objects on blogs, and other tools like RugOMatic, so you can easily create object by dragging and dropping text and images, then automatically publish them online!
I'm developing another Transmogrifier based tool called "ShowNTell", which is an ActiveX control for displaying a live preview of a Sims object file on a web page (or wherever you can plug in an ActiveX control). You can drag-and-drop iff files into the window to view them, change the rotation and zoom, and read the name, price and description. It also gives you control over the background color and grid, to match your web page and objects.
"What is ShowNTell for?", you might ask. I want to make it easy for people to distribute and download Sims objects over the web, as well as view and manage their own objects offline. Players should be able to quickly look at objects before installing them and restarting The Sims. ShowNTell displays a live interactive preview of a Sims object, right on the web page!
I'm working on releasing a new version of The Sims Transmogrifier 2.0, soon. The web site is: http://www.TheSimsTransmogrifier.com
It supports all 7 Sims expansion packs, up to Makin' Magic, and has a bunch of bug fixes and convenience features.
The Sims Transmogrifier 2.0 is currently undergoing unamerican outsourced quality assurance, and cruel and unusual animal testing, so it will be ready to release soon!
I've also developed an easy-to-use add-on to Transmogrifier called RugOMatic, which lets you create rugs by dragging and dropping pictures and text. It's much easier to use than Transmogrifier. RugOMatic automates the Transmogrification progress, so anyone can easily put their own pictures and text into the game, as colorful rugs. More types of objects will follow!
The custom rugs that RugOMatic creates have a special feature: you can read their text description in-game by selecting "Describe" from the pie menu, so rugs are useful for much more than just covering up the floor and decorating the room. You can use them to publish your own pictures and stories as objects within The Sims.