Responding to Alan Kay's criticisms of SimCity
Submitted by dhopkins on Fri, 2007-11-16 04:40.
In other (and fewer) words, the plan is to respond to Alan Kay's valid criticisms of SimCity by opening it up to scripting languages, documenting and parameterizing how it works, and ultimately implementing an eToys-like visual programming language for scripting and extending SimCity, and implementing your own games based on the reusable components that SimCity will be rebuilt in terms of (like a generic tile engine, sprite engine, map editing tools, numerical and symbolic layers, data visualizations, overlays, annotations, points of interest, etc).
Oops, I was trying for fewer words. Oh well...
-Don
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Opening SimCity